Fearing for the life of their beloved Baldur, all the creatures of heaven and earth swear never to harm him. Knowing that nothing will happen to him, the Aesir throw various projectiles at Baldur. A thrown stone finds its way to the earth…
Facts | |
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Publisher | None |
Studios | University Project |
Platform | PC |
Engine | XNA Framwork 4.0 |
Release Date | September 12, 2011 |
Contribution
Engine Development
- World description with vector based coordinate system
- Physics calculation (air resistance, launch force, friction)
- Sprite-based animation system
Game Programming
- Carry/use items system
- Dynamic conversation system
- Scripting system for triggers
Story
Fearing for the life of their beloved Baldur, all the creatures of heaven and earth swear never to harm him. Knowing that nothing will happen to him, the Aesir throw various projectiles at Baldur. A thrown stone finds its way to the earth…
A gigantic wave strands Irelia, Torfi and Viki and their ship on an unknown island. Driven by their will to survive, they go exploring and end up on an extraordinary adventure, the outcome of which neither they nor the gods can expect.
Gameplay
The basic principle is a combination of platform game and lemming. Vikings is a two-dimensional platform game in which the player controls three different characters who can only reach the goal of the level if they work together. There are different items that can be used by the characters to reach the goal (e.g. a shield). In addition, care must always be taken not to run into enemies.